Xenareee
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Xenareeeさんがコメントを作成しました:
No problem :)If you want to suggest a new feature, there's always feedback section on this site. Users can vote on ideas, comment, the same you can do with questions. And Mm checks this section too...
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Xenareeeさんがコメントを作成しました:
No problem, good luck with it! ^^
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Xenareeeさんがコメントを作成しました:
Zupaton, that would only work if levels are played in order, as you said. But also, it won't work if scores earned from levels can be different.merkaba48, are all levels played in order? And what k...
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Xenareeeさんがコメントを作成しました:
To cancel the animation, you just need to power off the timeline. If I remember correctly, there's a few settings in timeline's properties that set how it works. Set it to mode when it plays only w...
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Xenareeeさんが投稿を作成しました:
Storing compressed data in variables?
Sorry if it was answered before. Couldn't find it.So, let's say, I want to store 4 numbers in one persistent variable (1234) then split them into separate numbers and use them to other things.How c...
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Xenareeeさんがコメントを作成しました:
That's what I exactly said in my first comment: a variable needs to be persistent to be saved no matter where the player is in a whole dream. Sorry if it was unclear.If you have non-persistable var...
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Xenareeeさんがコメントを作成しました:
Nice idea with the scoreboard. Good luck then! ^^
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Xenareeeさんがコメントを作成しました:
To make individual scores changeable at any time, you'll need those 30 persisting-in-a-dream variables. Sorry. Either that, or just block the replaying. This depends on your dream and what you want...
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Xenareeeさんがコメントを作成しました:
My only idea is to have a timer for a short period of time (like 0.2 sec) that divides a press from hold. From this I mean detecting if the button is pressed or held, and after these 0.2 seconds go...
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Xenareeeさんがコメントを作成しました:
A message to everyone with the floppy limbs problem:Disable the "movable" aspect of every sculpt that is floppy. It's in the physics menu.And that's it. It won't prevent you from animating or movin...