greatscott2204
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Anybody make an effective path finding enemy?
Currently the way I do this for my game is I lay down a line of tags over the environment and when the enemy get close to one of the tags the tag gets disabled for a short moment and then the enemy...
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Will our creations carry over to full game?
I know it's planned, but with no guarantee could be get more info on this?
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How i do i make it so you have to beat the dream without dying to get the prize?
I'm making a dream with multiple scenes and I want to make an achievement where you beat it without dying. I know you use variables but I need some help understanding them better and maybe a demons...
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How do i duplicate a scene
I need to make a good transition between 2 scenes and to do that I need to take a big chunk from the first scene and put it in another os there a way to dupe scenes?