Laidbackcat

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  • Laidbackcatさんがコメントを作成しました:

    Ah... Force applier.. Thanks I'll try that. If I remember right they were using a piston by that should do the trick.

  • Laidbackcatさんが投稿を作成しました:

    Attach a piston to a puppet

    How can you attach a piston (or slider? ) to a puppet to make it dash forward with a smash attack ? I want it to work just like the mech smashing through the containers that was shown on a stream ...

  • Laidbackcatさんがコメントを作成しました:

    Thanks, I'll try and see if I can work those suggestions out. Also puzzled how to make them only go around the track one way though ?

  • Laidbackcatさんがコメントを作成しました:

    The hip bones connected to the leg bone, the leg bones connected to the knee bone.The knee bone connected to the.. and so on and so on and then dem bones gonna walk around. ?

  • Laidbackcatさんが投稿を作成しました:

    Racing a.i

    Any pointers please on how to go about making a.i that will race around the track dynamically reacting to other cars and players. I'm not worried about weapons but would like them to race aggressiv...

  • Laidbackcatさんがコメントを作成しました:

    That's giong to work a trick and now I'm understanding how to chain them together they're a revelation thanks. ?

  • Laidbackcatさんがコメントを作成しました:

    Thanks, I'll have a play around with that. I'm assuming for a 2 minute + convoluted track it's 100s of key frames possibly..

  • Laidbackcatさんが投稿を作成しました:

    A path for a follower to follow ?

    I want to remake an on rails ghost train shooter of mine I make in Lbpk but can't get it going. So I want a train cart to follow a chain of tags that lay out the path, needs to move in all axis a...

  • Laidbackcatさんがコメントを作成しました:

    If you join two puppets with a ball joint and control them with the same control chip do they become one object I wonder? .. Thanks for the ideas guys ?

  • Laidbackcatさんが投稿を作成しました:

    Half man, half horse.

    I've been trying to make a half man, half horse so cloned the bottom half of a puppet and attached to the front with a ball joint (eventually) in the hope that the walk animations would transfer wh...