theshepanator
- 合計アクティビティ 28
- 前回のアクティビティ
- メンバー登録日
- フォロー 0ユーザー
- フォロワー 0ユーザー
- 投票 0
- サブスクリプション 12
-
theshepanatorさんがコメントを作成しました:
Maybe try using two splitters in a row to get the positive & negative component of your left & right stick movement, then link this up to two separate rotators.
-
theshepanatorさんがコメントを作成しました:
I haven't experienced the thing you talk about, but a workaround could be to put all your animation timelines inside a microchip, and then have that microchip turned on by a 0.5s timer. (programmer...
-
theshepanatorさんがコメントを作成しました:
What's probably happening is that the output you're using from the timer is continuous. It means that instead of just turning on when the timer is finished, it constantly outputs a value between 0 ...
-
theshepanatorさんが投稿を作成しました:
Explode object view/ see constituent objects
Hey!I remember seeing a long time ago on a stream that it was possible to see an exploded view of an object/ scene where you could see all of the individual sculpts separately.Is that feature still...
-
theshepanatorさんがコメントを作成しました:
I'm not sure why you would need anything to update faster than 10 times a second, I'm not sure if it's possible to make a clock that's faster than that.Maybe try a tag in a timeline going ridiculou...
-
theshepanatorさんがコメントを作成しました:
Just provide it with a positive or negative input. For instance put the left stick output from a controller gadget into a splitter, then hook the left&right output of that into your bolt. It should...
-
theshepanatorさんがコメントを作成しました:
There's a separate guide for angle snapping, and I think grid snapped things will snap from their centre of mass, meaning the edges of the object might be off the grid.Try the different guides to s...
-
theshepanatorさんがコメントを作成しました:
I don't have the game in front of me to test, but maybe it's because the "angular velocity" output of the rotation sensor is the X, Y & Z components of the object's rotation all combined.Put the si...
-
theshepanatorさんがコメントを作成しました:
Not sure, I haven't played around with the cameras yet. There might be an input directly in the camera gadget for tilt, which you could wire the up + down portion of the right stick from the splitt...
-
theshepanatorさんがコメントを作成しました:
You will need a few splitters and movers/rotators to make a puppet with strafing controls :-)>For strafing:Controller gadget: Left Stick > Splitter Gadget: Left + Right output > X Axis input on...