Magus0Mind00
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Magus0Mind00さんが投稿を作成しました:
Retrieve an object that has been powered off
I made a chain out of paint strokes I wanted to make physical, so I attached each link to a sculpt. After I linked everything with joints, I tunneled into the grouped paint and sculpt and turned th...
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Magus0Mind00さんが投稿を作成しました:
Switch back to player controllable camera
I made a level for a character to explore. I animated a camera flying over the level and zooming in to see the character. Now I want to give the player back control of the camera, but I can't figur...
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Magus0Mind00さんがコメントを作成しました:
Make a big cube as your canvas - go to paint mode and turn on the surface snap guide - paint onto the cube - delete the cube
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Magus0Mind00さんがコメントを作成しました:
tunneled into the puppet, add your sword and position it with the hands. Then select the sword and the hands and make them a group, so they move together.
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Magus0Mind00さんがコメントを作成しました:
Everything in sculpture mode, is part of the same sculpt. When you go out of sculpt it’s a single object. Someone did a maxing the thermometer experiment and found that there’s a limit on the numbe...
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Magus0Mind00さんがコメントを作成しました:
Haven’t done this, but I think timelines w/key frames and blend in between the frames, is the way you want to go.
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Magus0Mind00さんがコメントを作成しました:
I saw another post somewhere on this - if you type “ ” it will display those as the square and cross button in the text gadget display
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Magus0Mind00さんがコメントを作成しました:
Hahaha - me too!
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Magus0Mind00さんがコメントを作成しました:
Attach a microchip to your sculpt and put a puppet control gadget into it - wire that to a control sensor gadget. I think then you can open the tweak menu of the sculpt and it will recognize it as ...
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Magus0Mind00さんがコメントを作成しました:
Stamp an advanced puppet gadget into the level. Use the stretch and move tools to get your proportions right. You can tunnel into each piece of the puppet and edit the model. To animate, tunnel int...