adigyrank
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adigyrankさんがコメントを作成しました:
but like rectangular thing like chip? is it even possible? chips as i understand have 3d model with actual texture
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adigyrankさんが投稿を作成しました:
Render Targets
is it possible for MM to implement Render target textures with camera capture? Or is it too consuming?
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adigyrankさんが投稿を作成しました:
Streaming levels (like Half Life 2)
Hello, how to make streaming levels like in Half life 2, that in certain point you teleported to another scene?Like for long storiesIs it even possible?Scene i mean like different dream, with empty...
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adigyrankさんがコメントを作成しました:
this is not for fun though, for creating methods and functions. I wish the labels in canvas, for naming and grouping chips
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adigyrankさんが投稿を作成しました:
How deep you can go, while adding chips inside chips? And I/O question
How deep you can make chips inside chips tree? no limits? Only total object limit?Is there possible to create like library of methods, with IO already in chips.I need OOP badly, maybe only structs ...
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adigyrankさんがコメントを作成しました:
imp or connie?
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adigyrankさんがコメントを作成しました:
working with moves is much easier than DS4. For some reason (maybe bug) group tools doesn`t appear when you select with moves, when i use DS4 for that selection i can save.Undo redo is not working ...
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adigyrankさんがコメントを作成しました:
Hi Alex, what about party chat only with beta members?