jon-blue-eyes
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jon-blue-eyesさんが投稿を作成しました:
How do I get sqrt (square root) of a number?
Is this possible?
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jon-blue-eyesさんが投稿を作成しました:
Rotate object around its center when animating keyframe?
Anyone know how to rotate an object around its center when animating a keyframe?The L2 grab rotates around the point you grab at, not the center of the object.
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jon-blue-eyesさんが投稿を作成しました:
Execute logic continuously?
How do you execute logic continuously?Is there a setting/flag to enable this?As far as I can see, logic is trigger based and only executes when a signal changes. Unless I am doing something wrong?I...
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jon-blue-eyesさんが投稿を作成しました:
How to use logic to change single axis angle(orientation) of object?
Hey there, I can’t seem to find a way to change orientation of an object. E.g. set object z rotation to [value].I am talking about in logic and not a rotator. Just specifically setting angle?The re...
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jon-blue-eyesさんがコメントを作成しました:
Yeah this currently a very frustrating aspect to Dreams. Hella enjoying it but still very frustrating. The grid system doesn’t seem very intuitive at the minute. It’s so hard to line up stuff with ...
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jon-blue-eyesさんがコメントを作成しました:
Yeah I just tried the “or” method I posted and it doesn’t work.
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jon-blue-eyesさんがコメントを作成しました:
Damnit no edit button lol. I could potentially try and fake it by just rotating the plane directly... but I wanted to replicate the mechanism in the real wooden maze.This is my kind of jam, keep p...
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jon-blue-eyesさんがコメントを作成しました:
Basically I am making one of those old fashioned tilt mazes that gets rotated individually on two axis. You use that undulating plane to guide a ball to the end of the maze.
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jon-blue-eyesさんがコメントを作成しました:
Ah that’s a good tip about multiple joints. Although I take it I can’t add multiple joints in the same location? (Not at PS4 to try, will try later)I tried removing all gravity and reducing weight ...
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jon-blue-eyesさんがコメントを作成しました:
I should add to that, and rotate around a different point other then center of mass