brawl1234
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brawl1234さんが投稿を作成しました:
Timeline problem when set to sustain
I made a reload keyframes on my character but I decided I want to add another weapon to it. So I set the timeline to sustain so that when I switch to a new weapon, the reload animation doesn't carr...
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brawl1234さんがコメントを作成しました:
Yes that's what I was looking for, thank you. :D
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brawl1234さんが投稿を作成しました:
Object spins too quickly while adjusting with the teleport tool
I don't know if anyone else is experiencing this, but when I'm moving this object in place on the hand it moves too quickly and spins too quickly when I'm trying to orientate with the teleport tool...
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brawl1234さんがコメントを作成しました:
Update: Fixed the problem. Had to change the detection mode on the health modifier of the bullet to non visible which fixed the issue.
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brawl1234さんがコメントを作成しました:
Also the health manager is on puppet's microchip and just went through the suggestion changing physics tab and it's still not having any effect.
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brawl1234さんがコメントを作成しました:
Forgot to mention that I am also using a hitscan for the bullet as you mentioned cgCody. What's strange is that I used a block with a health manager to see if it's making any sort if effect and it ...
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brawl1234さんがコメントを作成しました:
Hmm, I'll have a look and see if that will fix the issue.
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brawl1234さんが投稿を作成しました:
Health manager on puppet
Hi, I don't know if I am doing this right. Basically I have an enemy ai puppet with a Health Manager for a shooter game.Basically when my puppet shoots at the enemy ai, it's not damaging the ai ene...
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brawl1234さんがコメントを作成しました:
It worked! Thank you :)
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brawl1234さんが投稿を作成しました:
Triggering a warning sound when it reaches low health
Hi, I'm making a shooter level but I got a bit of an issue. I want it when my puppet's health goes down to a number like 20 on the health modifier, it will trigger an audio warning sound I got. I g...