theshepanator
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theshepanatorさんがコメントを作成しました:
Worked perfectly, thanks for the tip
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theshepanatorさんが投稿を作成しました:
How to change auto guide's surface snap position
I want to use the surface snap auto guide feature, but whenever I use it my object snaps to the surface but halfway inside the floor, kind of defeating the point of making it more convenient to rep...
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theshepanatorさんがコメントを作成しました:
I haven't experimented in depth, so I could be wrong, but it seems like the procedural animation may be hard-coded with up/down so you can't make a puppet walk on walls or do loop the loops.If this...
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theshepanatorさんがコメントを作成しました:
put a tag at the start of your recorded possession route, then when the npc loses the player have then "follow" that tag instead. They should run to the tag and then once in the vicinity you can us...
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theshepanatorさんがコメントを作成しました:
It will be a little more work, you will have to tag each different category of floor you have in your level (stone, grass, etc) & have a sensor in your character to detect each kind of floor type y...
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theshepanatorさんがコメントを作成しました:
I think the puppet has hard coded walk & run animation cycles, when the signal strength from your left stick goes over a certain threshold the puppet goes from using the walk animation to using the...
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theshepanatorさんがコメントを作成しました:
Attach a laser scope to your puppet's feet pointing at the ground and have it trigger when the distance = 0, pass it through a signal processor to get a pulse after each step instead of a constant ...