Psyko_Dad
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Psyko_Dadさんがコメントを作成しました:
Thnx for the reply. Currently got some other things going, but I'll see how that method works when I get back to this creation.
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Psyko_Dadさんが投稿を作成しました:
Prevent stance from interfering with attacks
Working on a fighter and managed to get the logic to only allow attacks when in a combat stance.The issue I run into is that the combat stance is interfering with the attack animations. Is there an...
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Psyko_Dadさんがコメントを作成しました:
Nvm, I think I figured it out. Thnx for the help. :)
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Psyko_Dadさんがコメントを作成しました:
Dude, that's it. Now if you would also happen to know how to reset to default state, you'd be my idol for the day.
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Psyko_Dadさんがコメントを作成しました:
Yeah, but the problem I run into is that I have an animation to leads into the clinch-mode and then I need the body to stay in that position/mode.It keeps returning to the base state, even if I don...
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Psyko_Dadさんが投稿を作成しました:
Toggle state
I'm new to this and I know how to make a character chance state while holding buttons, but how do I keep a character in a specific state by means of a toggle?I' working on a fighter model atm and I...
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Psyko_Dadさんがコメントを作成しました:
Just figured it out.I needed to use a counter instead of a timer and set the counter to 1.The timelines should be connected from on-end to the counter reset.
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Psyko_Dadさんがコメントを作成しました:
Dude, thnx, that's all I needed to hear. Completely overlooked the fact that it works by opening the timeline's menu.You're my favorite person of the day
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Psyko_Dadさんが投稿を作成しました:
Timers, randomisers and timelines
So, I'm new to all this logic stuff and I know how to make timers and randomisers work for things like cameras and light, but I'm running into complications with the following:I want to hook multip...
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Psyko_Dadさんがコメントを作成しました:
Cool, thanks for the replies. Will try that.