EcraepNahte
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EcraepNahteさんが投稿を作成しました:
Make a car drive up walls and on the ceiling
I want a vehicle (or a puppet) that runs up walls and on the ceiling without falling off. Any ideas?
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EcraepNahteさんがコメントを作成しました:
You may have figured this out already, but you could on button press start a timer which has something listening for another button press within that time, allowing you to activate whatever you nee...
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EcraepNahteさんがコメントを作成しました:
The dream is made of one component, your scene. If you drill into the scene, you, and everyone else will be able to see all of the creators that were used in that scene
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EcraepNahteさんが投稿を作成しました:
Get an object to follow a track with user input allowing it to temporarily leave that track
I am trying to create a mine cart level like in Donkey Kong country, where it constantly moves forward along the rails unless the player hits a button to jump. I have set up a mover to make it move...
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EcraepNahteさんがコメントを作成しました:
Attach a not gate to the camera's power and it should force it to view.
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EcraepNahteさんがコメントを作成しました:
I am not sure, I haven't tried it myself, but you might be able to use an advanced mover, set the mover speed to 0 and have it control the gun. Take in the input from the stick you want, use a spli...
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EcraepNahteさんがコメントを作成しました:
When you start it has you choose what you are making. Choose games scene. If you are already working on something you have to create something new and insert your old creation.
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EcraepNahteさんがコメントを作成しました:
To connect two levels they have to be saved as scenes. If you created a whole level in the contraption or the character creation places (like I did), you will have to stamp them into a scene, then ...
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EcraepNahteさんがコメントを作成しました:
I think I found something in the puppet menu where you can link a sculpt to be a body part if it was already made somewhere else. It is the structure menu I think.
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EcraepNahteさんがコメントを作成しました:
This would be a game changer. I don't know how either, but I would like to. This would be an infinitely useful tool. The only thing I can come up with would be something with emitters, but I am not...