darklord0424242
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darklord0424242さんが投稿を作成しました:
Keep my character's timelines from all going of simultaneously when he respawns.
Once my character dies, he will do his entire move set all at once. Can't figure out how to prevent this. If I set the timelines to sustain it solves the problem, but this makes combat feel too clu...
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darklord0424242さんが投稿を作成しました:
Prevent timelines from activating in specific states?
So my weapon has two states, open and closed, how do I prevent my character from attacking while the weapon is closed?
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darklord0424242さんが投稿を作成しました:
Get my weapon/sword to cut things in half?
I want the laser sword I made for my level Beam Blade arena, to cut objects in half in the next level I make. How would you go about setting up logic for this?
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darklord0424242さんがコメントを作成しました:
Okay! I figured it out, had to set the mover to local space only, now my character has more of a dodge flip than a roll lol. Happy New year's !
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darklord0424242さんが投稿を作成しました:
Add a mover to keyframe puppet animations?
Trying to add a dodge roll to my character, the animation I made moves him a bit forward so he snaps back to the root when animation is over. How do I add a mover to push the root forward instead, ...
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darklord0424242さんがコメントを作成しました:
Figured it out for anyone curious, your weapon must be set to moveable and I turned off collision with friends. Works great! Now I just need to figure out how to map it one button (right now I have...
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darklord0424242さんがコメントを作成しました:
I've added the tag and teleporter. once I press the button I hotkeyed for equip the weapon teleports perfectly, but when I walk it's all jittery until i hit unequip. Struggling to troubleshoot, eve...
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darklord0424242さんがコメントを作成しました:
I have the weapon already attached to the hand, do I need to remove it and add the teleporter/tag separatly?
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darklord0424242さんが投稿を作成しました:
Equiping and unequipping weapon logic system
So has anyone perfected the logic for such a system. Really don't know where to start.
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darklord0424242さんがコメントを作成しました:
Yeah I have a small checklist I'm going to try out. First the fog level, then setting triggers for the logic I have that is currently constantly running ( which are moving platforms), then maybe re...