SwarmHammer
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SwarmHammerさんがコメントを作成しました:
PSVR2 is only compatible with PS5 games, and not backward compatible so Dreams would require a PS5 version/enhanced to be able to take advantage of the PSVR2. To be honest, they syill should make t...
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SwarmHammerさんがコメントを作成しました:
And btw if you mention Minecraft as voxel based, it’s a wrong assumption. Minecraft makes use of voxel like data structure to create chunks, blocks and the whole world, but they are still polygons ...
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SwarmHammerさんがコメントを作成しました:
Of course we would probably get more thermo, only if not all the bells and whistles are activated for PS5 feature range, because that takes a lot of the available memory and you might end up with o...
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SwarmHammerさんがコメントを作成しました:
That’s what collaboration is for…
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SwarmHammerさんがコメントを作成しました:
@tap well they set the delay for spamming prevention reasons.
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SwarmHammerさんがコメントを作成しました:
Basically most of what we have now is what would be used by voice changers. It’s all there
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SwarmHammerさんがコメントを作成しました:
Signal manipulator last settings page has everything you need to set a toggle
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SwarmHammerさんがコメントを作成しました:
I can confirm that and it bothers me since that makes using moves useless in VR, if you make flying controls.
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SwarmHammerさんがコメントを作成しました:
And we still would not be allowed to set ratings outside of dreams ratings anyways.
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SwarmHammerさんがコメントを作成しました:
Would be useful but in the world of 3D game engines I have not seen any ray cast that can do that. Ray casts are linked to collision and physics just like the laser scope in dreams.