muller135

  • 合計アクティビティ 3
  • 前回のアクティビティ
  • メンバー登録日
  • フォロー 0ユーザー
  • フォロワー 0ユーザー
  • 投票 0
  • サブスクリプション 1
  • muller135さんがコメントを作成しました:

    Yes that obviously would be perfect but i would even be satisfied with just setting an acceleration to an object. (Which implies a force but it would be a more straight foreward way to implement it...

  • muller135さんが投稿を作成しました:

    Setting a certain acceleration for an object

    Hello,i think the game would hugely benefit from a logic block which actually applies a force in form of an acceleration you can set. The current "force applier" just accelerates an object to a set...