Sockwielder
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Sockwielderさんがコメントを作成しました:
I think this frustration comes with making a more complete game for sure. Well for instance when you're making a puppet. There's so much frustration that comes with puppets with colliding limbs and...
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Sockwielderさんがコメントを作成しました:
Your method seems useful. I'll add that for delaying the "onset" of a signal I typically do what Aecert often does; wiring a timer set to a frame or two, with the wires going into power, start and ...
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Sockwielderさんが投稿を作成しました:
Some quality of life "menu toggles" for advanced users.
Dreams is obviously catering to beginners with features like sculpt "collision" being on by default. Thats fine. As a beginner you wanna easily sculpt a floor and walk on it. As an advanced user, t...
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Sockwielderさんが投稿を作成しました:
Gadget/way for delaying onset and offset of signals.
Anything I make in Dreams these days, needs to delay the "onset/offset of signals" by some frames to prevent overlapping logic. I don't think i'm alone at that? Delaying the offset by some frames, ...
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Sockwielderさんがコメントを作成しました:
hear! hear!