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Making a Cutscene Trigger Once

  • TAPgiles

    The variable should work. Modify it to 1 after you've been there. Have the current value from the variable power the timeline. It should play to the end and just stay at the end.

    Do you want it to skip to the end of the timeline? Or just skip the timeline entirely? If you want it to skip it entirely, have the variable start at 1, and use it to power the trigger/timeline or whatever other logic you want. Then once it's played through the cutscene, modify the variable to 0. Now next time you load the scene that whole piece of logic and cutscene will not be powered at all.

  • MosquitoJones

    Finally figured it out. Attached the variable modifier to the doorway itself, so it increased on leaving. The variable hooked up to a calculator with A<2 powered on. Thanks for the advice!

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