Making a Cutscene Trigger Once
I want to have a cutscene trigger only once in my game. It's in an area that you'll be visiting several times. I tried a variable modifier/variable with persistent in dream turned on, a simple counter, pretty much everything I could think of but it still plays whenever I enter that scene. I'm probably missing something simple but this is driving me nuts. Help?
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The variable should work. Modify it to 1 after you've been there. Have the current value from the variable power the timeline. It should play to the end and just stay at the end.
Do you want it to skip to the end of the timeline? Or just skip the timeline entirely? If you want it to skip it entirely, have the variable start at 1, and use it to power the trigger/timeline or whatever other logic you want. Then once it's played through the cutscene, modify the variable to 0. Now next time you load the scene that whole piece of logic and cutscene will not be powered at all. -
Finally figured it out. Attached the variable modifier to the doorway itself, so it increased on leaving. The variable hooked up to a calculator with A<2 powered on. Thanks for the advice!
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