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Stop emitted object moving?

  • CLOUD1985

    You could stick a mover on it and set x, y & z speeds to 0.

    Place your timer beside the mover and wire the timer finished output into the x, y & z dampening of the mover.

    When the timer is done it'll activate dampening for the object in every direction & should stop it moving.

  • Skn3--

    Ah cool! I thought the mover just applied force to existing movement speed. So thought 0 would do nothing. I’ll give this suggestion a try tomorrow! Thanks.

  • Skn3--

    So unfortunately your method does not work. Forces are applied not set.

  • CLOUD1985

    This method will work, I use it myself.

    Make sure that movent speed on the movers x, y & z are all set to 0.

    Make sure dampening in x, y & z are all set to 100.

    Then make sure you use the timer finished output, (not the timer pulse output) & wire timer finished into the x, y & z dampening on the mover.

    When the timer is finished it gives a constant on output and switches on full dampening in every direction & will stop the object moving.

  • Skn3--

    I’ll try again. I think I had set dampening to zero!

  • Skn3--

    Brilliant! That works. Thanks!!!

  • Skn3--

    Comment spam! Also pulsing seems to work fine too :D

  • Skn3--

    Final comment bomb:
    For anyone searching for this in the future, here is a handy premade logic chip.
    https://indreams.me/element/oRxdxgEmHMj

  • CLOUD1985

    Great to hear. I was unsure if the timer pulse would work fast enough to stop the object completely.

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