DEBUG environment
I like to see a lot of debug information, I use sliders, number displayers and varouis other methods and then a switch to turn them on and off.
It would be brilliant to have the game turn these of for me when in play mode and back on when in the editor.
All we would need is another option in the general setting gadget to output output bolean for editor mode, really simple but super useful.
Unless there is another way of doing this I havent seen.
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I usually just pin the gadgets to the screen and go into "TEST" mode :)
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Yeah this could be useful I think. Though it would be very low priority, at the same time as it's perfectly usable with a switch as you described.
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Found a new method - a 1 frame timeline which disables a global debug variable. You do get a very brief flash of invisible objects and debug outputs, but it works pretty well.
This variable can then be disabled completely before release. -
Cool cool.
I think Mm use a timer and power it with the progress or something? So if time runs it's instantly got a positive value and powers your keyframe.
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