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Large map project - advice wanted

  • TAPgiles

    If you're going to have a lot of houses, make each the fewest objects possible--a single sculpt would be ideal, thermo-wise. This means instead of having a thousand clones each with 300 pieces, making for 300,000 "things" on the gameplay thermo, you have a thousand clones each with 1 piece, making for 1,000 thungs on the gameplay thermo.

    That might not be feasible long-term, but having that ideal in mind will help you not instantly blow the thermo ;D

  • AndymationB

    If I could go back and give myself advice, it would be to divide my starting goals by about 10, and then divide them again by about 5. Those are the bite sized things I should have started with to build my skillset. Everything I did early on as part of my larger long-term concept, I've had to redo because I did it all wrong the first time. Too detailed, too inefficient, too hideous, etc.

    Large maps are hard to do well. You have to be very efficient with your resource usage. I would suggest starting out by making smaller things that are fun to work on and maybe even a little bit silly while you get used to the tools.

    By embracing the idea of working on small throw-away things (just to start), you won't feel the frustration of having to constantly go back and clean up after yourself as you realize everything you were doing was wrong.

  • Ravies

    Thanks for your input, both of you! This is exactly the kind of advice I was after.

    AndymationB - I suspected this would be the case. The first thing I've made so far is a house with a small front garden and a section of pavement and road for duplicating - even by the time I'd finished that I realised how I'd done it wrong and ended up making it again. And funnily enough, where I went wrong was on precisely what TAPgiles is talking about - one thing taking up far too much thermo.

    Thanks again guys. If you think of anything else or see any relevant tutorials (I can't seem to find) I'd love to hear it.

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