Multiplayer variable setting.
I see it’s been asked a few times already but not completely answered.
Does anyone know how or even if this feature works?
In a nutshell how you feed a multiplayer variable set.
Although I feed a variable (set gadget) set to multiplayer with fat wires or specifically splitted player signals, it doesn't seem that I can get different values for each player displayed. :/
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https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/38542897-persistent-variables-don-t-save-multiplayer-values
The Mm response in the above linked thread outlines it a bit. However, I haven't yet had the opportunity to play with it myself, so that's the extent of my usefulness on the subject. :P -
Either your usefulness was far extended or my blindness reduced today. lol
I managed to get there finally and was as Matt in the thread you mentioned explaines it.
You feed the SET VARIABLE gadget with a fat signal that contains player info and when you want to display it you feed a SPLITTER with a fat wire coming from a GET VARIABLE gadget.
At the SPLITTER end you get different values from the output of the ports numbered 1,2,3 and 4 that correspond to the player number.
Silly me, I couldn’t figure out that splitting a fat cable containing player information and feed the different number to variables works only as a trigger and not player correspondence number. 8D
Thanks for the response. :) -
In case it helps others figure it out, it works similarly to how the score gadgets work. https://www.youtube.com/watch?v=DMgk4mOMoTo&t=322s
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Yep. Totally helps. :) Especially like me who can’t get around a single player variable either. :D
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