Single grab?
Back on LBP we had the option to make objects "single grab".. able? Which basically meant when you grabbed it you would let go immediately making grab sensors useable like clicks, rather than being able to hold on and keep them active. Is there a way to do this on dreams, being able to hold on to a grab sensor is causing a lot of issues in my level.
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Maybe it wasn't single grab I am thinking of, but im sure anybody who would have known will know what I am talking about
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Make the grab sensor trigger a keyframe that tweaks your object to not grabbable, and have the keyframe keep changes. I think that should work :)
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Thanks that definitely would work for how I explained that :P I meant for it to then be grabbable again afterwards. I guess that would probably work for that too though without the keep changes! If not I have been thinking maybe a short timer triggered by the grab sensor that powers the grab sensor could work for it.Need to get testing :)
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Ah, yes, just adding a short timer should work. If you use a Keyframe for the change, don’t set it to keep changes, just have it on a short countdown timer - and make sure to have the timer reset :)
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I might be a little late here, but for any single use or nonholdable input, try making a microchip with a timer on .01 seconds, and a not gate. Hook up the input being pressed to the start timer button and pass the same input through the not gate, and plug the not gate into the reset timer button. Then grab the pulse on timer finished and plug it into the desired logic, this should make it so the any input can be pressed but not held.
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