If I have an object grouped with another object that’s collidable will it cause extra processing ?
I was trying to work out if I’m making extra processing with clumsy sculpting. Is there a reference anywhere to how collidable and movable works within groups etc ?
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Moveable objects definitely take extra processing, so it’s best only to use that feature when necessary. I’ve done a few tests and you will hit a limit for movable objects - the limit is between 300 and 800 depending on the shapes you’re using.
As for collidable objects, that’s something I have not tested so I don’t know. I would assume that collision takes more processing, but Dreams often surprises me ;) -
Thanks for answering. Yes I’ve got moveable items to a minimum , also with collidable. I’ll have to do some tests as well. I’d like to find the most efficient format for building things as I’m running into snail problems so I really need to optimise.
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If your design allows it, maybe try emitting objects only when they are needed and destroy them when they are not.
It most likely will help somewhat with the snail problem. -
Unfortunately my object is a static structure so I can’t use emitters. I might try and reduce the amount of objects tho. I think there’s 4K in total now.
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