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If I have an object grouped with another object that’s collidable will it cause extra processing ?

  • Pookachoo

    Moveable objects definitely take extra processing, so it’s best only to use that feature when necessary. I’ve done a few tests and you will hit a limit for movable objects - the limit is between 300 and 800 depending on the shapes you’re using.
    As for collidable objects, that’s something I have not tested so I don’t know. I would assume that collision takes more processing, but Dreams often surprises me ;)

  • EthicsGradient--

    Thanks for answering. Yes I’ve got moveable items to a minimum , also with collidable. I’ll have to do some tests as well. I’d like to find the most efficient format for building things as I’m running into snail problems so I really need to optimise.

  • CLOUD1985

    If your design allows it, maybe try emitting objects only when they are needed and destroy them when they are not.

    It most likely will help somewhat with the snail problem.

  • EthicsGradient--

    Unfortunately my object is a static structure so I can’t use emitters. I might try and reduce the amount of objects tho. I think there’s 4K in total now.

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