Is there any way to make exclusive gates work locally and not in the whole scene?
I want an exclusive gate to work locally to the microchip it is in, not in the scene. I know I can rename the gadgets so they are unique, but what if I want it in a spawned (emitted) character or object where the microchips will all be identical?
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I don't know of any way to do that. I even tried keyframing the name, but that seems to be a no-no too. I usually do it the dirty way, and build switches into my different logic bits, and then include keyframes in the other bits that shut that off. So once you start attacking, the block logic is turned off, and vice versa.
Keyframes. I love them! -
As Andy said, I don't think there's any way of doing that. My personal favourite way of having states like this, where only one thing is on at a time, is to use a selector.
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I just used a not gate for the other option and wired it to only activate if true. Shame because the exclusive gates had potential for use, but not being able to toggle it to be local makes this next to useless IMO.
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