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Where is this shape?

  • Mr_BuggyB

    Where is that picture from cause it looks like a cone to me (like you already described)

  • cgCody

    I took the pic with my phone. It's actually the lower leg of a puppet, squished down to make the angle of the sides more apparent.

    Definitely not a cone. If it were, I'd be able to scope into and remove the negative shape that would be required to cut the pointy end off.

  • AndymationB

    I've noticed that stubby cone as well. I think they cheated when they made the puppet. The closest we can get is a cone with a negative shape or cropped.

    Andy

  • thebiv

    Yup, it's one of the few spots I've seen where they cheated.

  • CLOUD1985

    I haven't really used cones in sculpting.

    Is it possible to alter a cone in this way from the edit shape menu?

  • AndymationB

    You can edit the shape of the base in the same way that you can edit a cylinder. You can also adjust the cone's height, and therefore the angle of the point.

    There's no setting or method I know of for automatically clipping the point off. You would have used a negative shape or crop it to get that effect.

    Andy

  • cgCody

    Sorry, yes, what Andy said. Man, I really wish Dreams had a standard forum with thread notifications.. It's hard to track a conversation here. Heh

  • stephenchan

    The lower arm also does this.

  • AndymationB

    So this thread is a bit old, and notifications aren't great in this forum, so I'm not sure anyone is going to see this. But what the heck...

    This is NOT a special super secret shape, and devs are not cheaters as I had (good-naturedly) accused them of. (or at least they aren't THIS time :-P )

    This is just a cylinder that has been altered via the stretch tool.

    Steps to replicate:

    1) Make a cylinder sculpt.
    2) Copy it so that you have 3 separate sculpts end to end (the circular ends).
    3) Link all 3 via connectors
    4) Use the green stretch tool to shrink one of the end sculpts.

    This should cause the middle sculpt to shrink on ONLY one side, giving you a tapered cylinder. I've tested most of the other primitive shapes, and none of the others seem capable of being distorted this way. It appears to be a talent specific to the cylinder. You also HAVE to be using the stretch tool. The regular move tool doesn't cut it.

    This isn't the most useful thing for sculpting, since you can't create one halfway through a sculpt process, but it's easy enough to make a starting shape. Mostly I'm just excited to have the mystery solved.

  • cgCody

    Nice find, Andy! I was thinking that trick could be used to animate the tapering of the cylinder, but it looks like the stretch tool isn't keyframeable. Still, could be useful down the line.

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