How to make loop animations start and end smoothly?
Hey guys! So I've made some animations in a loop, like walking, and I want to somehow make them begin and end with other pieces of animations, so they would look smooth. For example, when I start walking there's a short starting animation, then goes the loop while I'm holding the button, and as I let go - plays the ending animation. Can you help me on how to wire things up?
I feel like it can be quite difficult tho, because it would possibly start messing with other animations - if I walk, but doesn't stop and instead switch directly to running, wouldn't stopping animation still trigger, etc. Dunno if it's worth it, but I just want to make all custom animations as smooth as possible, so any advices are appreciated
P.S. to walk I use a separate button which you have to hold, otherwise you run, so there's no procedural transition or anything
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A little while back on my stream, I spoke about how to loop within a timeline using a keyframe. So you could use that method to loop a particular part until you turn off that keyframe and it'll continue running to the end. https://www.twitch.tv/videos/428728607
As for making sure they don't interfere, you could trigger the walking timeline's reset if they stop holding the button but are still moving in a direction (running). To get a pulse when a signal changes to positive to 0, wire it into a signal manipulator. Change it to "custom remapper" and set the edge mode to "pulse at off." More info from my stream on this: https://www.twitch.tv/videos/431465783 -
Supposer, thanks for your help, as usual!
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^^
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