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How do I use make an enemy follow the exact path of another animated enemy but slightly behind it

  • Supposer

    You could use "record possession" on a puppet. Then clone the puppet and recording. Then activate the recording at offset times so one starts before the other, something like that.

  • thebiv

    You could put tags on the ground and have the puppets follow the tags in a series.

  • AndymationB

    I would make 4 trigger zones like walls in a square pattern (with the ends sticking out a bit extra), then rig the puppets to walk straight and turn at 90º when they hit the next one. It might be a bit complex setting it up to switch to waiting for the next wall, but it's doable. You'd also have to place them in alignment with the grid, otherwise it would break down super fast.

    But my strength is art, not coding. >.<

    Andy

  • Aggesan

    Offsetting the animations on a timeline might work.

  • fawad42

    Ah thanks you all for the suggestions! I basically just moved them all in their respective new positions for each key frame which was annoying but works for now I'll try your methods in the future

  • Marjerie

    I find the tag idea seems easy for sending multiple character pre-defined ways, f.e., guard duty or similiar; how would I set it up that the puppets follows one point after another and would not accidently backtrack? Any suggestions?

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