How do I remove connection to copies?
I have a door contraption(logic and sculpts) I've made and imported into my level, then duplicated around. I then made a completely different door in my level and copied some logic over from one of my imported door instances but now when I update the original door contraption file, it updates not just my three instances of the door in my level but that little bit of logic I copied for my 4th door. Is there a way to disassociate copied elements from the original or do I just need to recreate the logic from scratch for this seperate door?
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I think you have to redo it from scratch. There is no way to disconnect an object from it's history.
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The quickest way of doing this is probably to go to your original door creation, and save out the logic piece separately, then use that for the 4th door. The old doors will use the logic from their own creation. And the 4th door will use the separate logic from that other imported chip.
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