How would you go about placing objects inside larger objects?
So I'm building my helicopter... I've just finished making my retractable landing gear and now I need to make a cutout in the chassis and place the landing gear inside, nice and tidy....and accurately.
This is proving tricky because once I get close to my cutout, the camera goes a bit nuts and things start flickering a bit madly as the game tries to work out what should be visible.
Anyone know of any tricks that may make this task a little easier please?
-
I assume the landing gear and the chassis are separate objects?
What if you got rid of the cut out, put the landing gear in place and THEN cut it out? Match the cut out to the gear instead of the other way around. -
Thanks for the suggestion but I did already give that a go and it was actually harder to try to get the cutout correct around the shape of the gear (when you really can't see what you're doing), than it is to place the landing gear after cutting the hole out for it.
-
Okay, wacky idea.
Make a cut out much bigger than you need.
Make a cube that fits into that cut out.
Pull that cube out and chop it in half into a cross section. Make a half cut out the size you need, put the landing gear into it, Clone your half cube, mirror it and put it in place.
Now put the whole assembly into the chassis. -
I said "mirror", I meant to say "flip".
Seriously, this board needs an edit function. -
Nice idea, thank you. I actually came across a fairly good solution using keyframes. I can make the cutout, keyframe it's position, pull it out, work on it, shape it, attach the landing gear etc....lthen use the keyframe with "keep changes" turned on to put it back perfectly in position. Seems to work ok.
-
I find this diffcult as well. Working too close to something can start blurring and stuff starts to flicker if you are working in close proximity to other objects or shapes. I hope they sort it for when VR becomes available.
댓글을 남기려면 로그인하세요.