Brush stroke will not stay attached to moveable object
I'm trying to make a player controllable sliding square tile that I want to attach brush strokes onto. However, every time I try it in play mode, the tile will move but the brush stroke stays where it is. I have grouped the tile and the brush stroke together. I have made both moveable and also the group as moveable. I've also turned gravity off on the objects.
I'm not sure if I'm setting the attributes on the two elements incorrectly or if I have attached the controller gadget incorrectly. The control gadget is reasonably simple. It just uses an advanced mover linked to the D-Pad of the controller so the tile can move left, right, up and down. I've put this all in a microchip and snap attached it to the tile.
Does anyone know what I might be doing wrong or explain to me how I should set this thing up?
Thanks
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Try snapping the mover to the block outside of the group. (Select the mover > phase out of the brush + block group, and snap it to the tile)
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Could it be the attach at one/both ends option on the brush stroke?
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Just re-read your post and noticed you have both objects movable within the group, make them non-movable within the group, and the group itself movable.
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Thanks guys. I knew it was something I was doing wrong.
I did have the mover (in a microchip) snapped onto the group. However, as pointed out, it wasn't working because I had both the tile and the brush stroke set to moveable. Where as I should have just had the group set to moveable. I'd got myself into a muddle.
Thanks again for the help. Much appreciated.
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