how do i make a puppet spin?
i wanna do a spin jump but rotate logic on a puppet does nothing unless its gonna make the puppet turn left or right, basically Z and X turning doesn't work
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Would also love to know this!
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Sorry, I’m confused. Wouldn’t a spin be around the Y axis anyway? Maybe you mean a front flip or back flip?
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'@Supposer yeah maybe it's the Y axle for forwards and backwards flipping, i wanna make my puppet do a forward spin when jumping forward but when i try the rotator logic only X turns the puppet making it turn left to right, Z/Y doesn't seem to do anything as if the puppets are immune to it.
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Hey,
What I did to get that effect was to add a timeline on the puppets microchip with 5 keyframes spaced out evenly. Then on eachh key frame you are going to want to rotate the puppet’s hips by 45 degrees ( turn on Precision Move thing)
Notes:
- It is very important that while your timeline is activated you also active another separate keyframe that turns off the procedural animanion and procedural walk for the puppet, that way the feet wont do anything weird while the puppet is upside down.
-Make sure while editing each key frame you are scoped into the puppet once
- The first and last keyframe are supposed to be identical, so just copy and paste (if you want it to loop smoothly)
- Also, first and last keyframe are going to be where the rotation starts each time you activate the timeline
- Set the timeline to “loop” if you want it to loop??♂️
- i think thats it -
'@osvaldo_mtz thanks man i'll give that a try.
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