How do I make creation mode more apt for 2D platformers?
I want to make a game that is visually 3D, but in gameplay I want to make it 2D - my character should move only up, down, left and right. The only problem is that dreams is a really 3D game so I am having some trouble keeping everything working tightly and 2D as it should.
So, I have a couple of questions:
1) Is there a way I can limit the camera movement to only up down left and right? Not only in Play mode but in create mode as well, so I will create more easily using a locked camera.
2) How can I make certain objects (gameplay related ones) stay only in the '2D perspective' area that is playable? Characters, Objects, Enemies, etc? I though of making giant invisible walls blocking everything, but I don't think this is the smartest solution!
Thank you in advance!! :3
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I think this may help you out. https://indreams.me/scene/dwWgWsrqKat
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Not sure what you mean about changing creation mode. You could use the grid to place things in the right place, and precise move to make sure you only move things along the same plane?
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