How do I start timelines at a place other than the start?
Is there a fast way to set a bunch of timelines to start at different times? In LBP3 there was a sync option that offset the beginning of stuff, so I'm looking for something similar. The other way I can think of is have a bunch of timers set to different times and hook them up to the timelines so they act as an offset. That way doesn't seem fast though.
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I'm probably the last person to give advice on logic but I needed this too. In my case it was keyframes on a timeline, or rather on several timelines. So my first timeline started at zero, then my next timeline I just shifted the first keyframe over 1 second to the right. And so on and so forth. Then I had a zone that triggered the timelines. Which, this was probably the hardest way to do it, but I'm not a logic genius so this is what I came up with.
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I thought about doing that, but I need a loop of about 5 keframes for 9 objects. I just ended up adding a timer and hooking it up to the playback speed to force an offset without stopping the animation.
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