How do I apply a force to a single point on a sculpt instead of it's center of mass?
I was trying to make a hovercraft with a 4 point stabilization system (A downward force applyer on each corner). But regardless of were I applied the force it always acts apon the sculpt's center of mass. I experimented with movers and found they function identically. Is there any way to apply force to a specific point on a sculpt?
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Could you please publish what you've done so far, I'd be taking a look.
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Could you apply the force to an object within the group?
So: (hovercraft (corner force-applier) (corner force-applier) (corner force-applier) (corner force-applier)) -
That's what I was thinking too - just have dedicated "control" objects and apply a force to each individual nodes. The physics engine should do the rest, I believe.
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I was able to make it work by encapsuling a smaller sculpt in a hollow in the main sculpt. I did one on each corner and got the results I wanted. Thanks guys.
Now to work on balancing the force applied with the weight of the object...
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