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Turning a character and walking forward

  • mmdev3 - Pablo and Rich

    I tried this and it works as expected. Maybe it has to do with where the Rotator is wired to. In my case, I am Scoped Out completely and snapped the Rotator onto the Puppet. If you have grouped the Puppet you'll have to Scope In until you see the Puppet's blue base, then Scope Out once, and snap the rotator at this level.

    Keep us posted
    Pablo

  • LadyLexUK

    It wasnt the rotator in the microchip that was the issue - it was the possess recorder. I removed it from the microchip and attached that to the puppet and it now works.

  • LadyLexUK

    Scratch that. Something in the puppet is making him turn and face the player. I have deleted the follow chip so I dont know what is causing it. If I do not possess another character the code works - if I possess a player character the npc will always turn to face the player. How do I stop this?

  • mmdev3 - Pablo and Rich

    Take a look in the Puppet Settings, fifth tab, check that "Follow" and "Turn towards" are disabled.

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