How do set the exact dimensions of an object when sculpting?
I want to sculpt a pool cue, and I know that it's 155 units long, one unit in diameter at the tip, and three units in diameter at the base.
Is there a way to display exactly how many units long my cue is?
Unlike with a more even, cubic object, I cant count the points on the grid as they're so small and far apart, and I'd rather not eyeball it.
I suppose I could start with a large grid to get a length of 15, then shrink to a half smaller grid to work on the width, but I'd rather just have the actual numbers.
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You can change the grid size to be one easier to use for this case.
You could also make a "measuring stick" first to compare to. For example, you could stamp a cube. Then clone-move it to the side of the first one, and have it duplicate onward 154 times. Or do a block of 10, forward-clone 15 times. Then do smaller blocks to get it the right position.
Then you can go back and stretch the cylinder until it's the same size as row of cubes. -
Thanks, Supposer. I've been using the second method as a workaround.
Does that mean that there is no way to get numbers onscreen? Anton seems to do it in the Building 3 Cities in 1 Hour live stream at around 15:00.
https://www.youtube.com/watch?v=mVfeeuuw83Q
Must be from an old build.
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