Stop sound when jumping
My character makes a sound when he jumps, but can’t figure out how to stop that sound from playing if you press jump again while in mid air?
Any ideas?
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Maybe wire the sound to ”jumped” instead of ”jump”? Just spitballing here :)
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Is this the “Deluxe” Puppet or the basic one?
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It’s the delux puppet
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'@mr niles. Tried that but didn’t seem to work
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Was wondering if there was a way to check when a key frame is finished, then I could use that
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In the deluxe puppet is a microchip called SFX: blank puppet. It's the white one at the top left corner. Inside is the jump output wired to a sound gadget.
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Thanks Denjo I will check it out later :)
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If I remember correctly, there's also an output in the puppet logic gadget that detects when your puppet's feet are on the ground. You can make an AND gate and plug in what currently triggers the sound and also the "on ground" detection so it doesn't play again in the air
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Thanks denjo that worked a treat!
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