Is there anyway to store something away until I need it to save on thermo
like the title says. Basically let’s say I have 100 different models and I want only two of them to appear in the scene at any given time but I also want it to be optional which models appear. From what I can tell I would have to store all 100 models within the scene and each one would cost an amount of thermo. Is there no way to bring a model into a scene only when you need it so it doesn’t cost as much thermo? I know there are emitters but they don’t seem to cut down on thermo cost like they did in LBP.
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That technique saves on the gameplay thermo, but does literally nothing for the graphics thermo.
The only way I know to save on the graphics thermo is to split the scene up into multiple different scenes, only adding the objects you need to. -
Hi,
When you emit something you have it in the level already, so it doesn't get an unexpected hit on the memory emitting new things, as that object is already loaded
But having things emit still saves you thermo.
You can test this by just having 1 thing in a level, setting it to emit loads, and soon the game will begin to slow down.
So emitting levels still helps with performance just in a slightly different way than LBP
John
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