Animation Tracks for blending of multiple animations?
Because I am developing a game in Unity and using the Spine software for my Animations, I am used to having the ability to play different animations on different tracks and having them blend together. For example, you have a default sword attack animation which only has the arm and sword transform keyframed.
You put the sword animation on track 1, and any other animation (walk, run, jump) on track 0, and no matter what you’re doing you can use the sword attack and it’s keyframes will override the arm keyframes set in the other animations.
I am having a hard time with the animation workflow in Dreams and was wondering if there are some advanced techniques you guys can share?
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Hi,
If 2 or more keyframes affect the same object they will blend the values to form the a average.
In your case you want the sword animation to gain priority.
For this you can use the 'exclusive gates'
They can be set up to interrupt each other nicely. You then wire up that exclusive output into your relevant keyframes to create interruptible animations etc
Hope this helps
John -
Interesting, I will have to experiment more with this.
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