Camera drifts into character in Play mode
When creating my new character, and changing to play mode, the camera will drift towards the character slowly until the character becomes invisible. You can only see the shadow.
I’ve tried changing the camera distance in the character’s controller sensor, but the same thing happens, but from further away.
The camera does not start drifting until I move the character.
What am I doing wrong?
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It might actually be the field of view. You can check both cameras: the one in front of the puppet and the one "built into" the puppet via its logic. The field of view might be too narrow and you might have to pull it back a little. However, try it in Play Mode first. Sometimes both Play Mode and Test Mode work differently when it comes to cameras.
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This bug still happens. No matter what settings I try. The camera sometimes zooms in and turns the character invisible, while still casting a shadow.
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