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  • CLOUD1985

    Put 2 rotators on the object and wire R2 to one with a positive rotation value and L2 to the other with a negative rotation value

  • davidnorth100

    There's no need for 2 rotators though. You can do this with logic only if you prefer. You need a signed value so you might do that by multiplying the value from L2 by -1 for example, then adding to the value form R2, then into a single rotator.

  • CLOUD1985

    Very true, the two rotators suggestion is merely one of the simpler solutions to this problem.

    Like anything logic related there are countless ways to solve the problem.

    Another might be a single rotator and two keyframes.

    One keyframe on R2 with a positive rotator value and the other keyframe on L2 with a negative rotator value.

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