Bullet impact effect
I have my little shop flying about and shooting by emitting simple cubes, which get destroyed on impact with anything. But I’d like to add an effect - eg some particles when the bullets hit the scenery (explosions etc will be part of enemy stuff so this is just as a small touch). Any thoughts?
Do I need the emitted object to also have an emitter of some kind?
Also regarding emitters - is there a good way to edit objects once attached to an emitter? Can I edit them while attached?
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They become invisible once they are part of an emitter, but you can still edit them.
And yeah just emit a particle effect at the point of collision. -
If you use the impact sensor on the object getting shot, you can set an emitter to emit your sparks or whatever to the point of impact. If you look at the game “Danger Tank” I did this both with the ground to make smoke from a missed shot, and a destructible wall.
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Also, I was having problems with editing emitted objects. The easy thing to do is just go to the tweak box and hit triangle on the target icon. This will disconnect the emitter but you can now edit the object, then it is pretty to hook it back up again... good luck
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