Floatier gravity
I’m trying to make a simple thrust style ship but I have two problems
1) This is my main problem. I just made a simple cone and attached a thrust gadget and a rotator. Even if I lower the mass to 1% (estimated .3kg), and gravity to 1% - it still falls down far too quickly after I let go of thrust. I want a more ‘moon gravity’ type effect - if you’ve played thrust or gravity force etc you’ll know what i’m looking for
2) how to restrict movement to a 2D plane. Even with grid on and thrust pointing up, the simple shape is slowly drifting forwards. Any tips for keeping it on a plane?
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1) Maybe you could just go to 0 gravity and apply a custom gravitational force with a mover or a force gadget or something like that.
2) Place a tag give it a name. Set a follower to that tag. Set strength and dampening in the first tab to 100%. In the second tab set strength and dampening for x and y to 0% and for z to 100%.
Choose your ship as target.
Now the ship will be forced to the point on the z axis where the tag is but free to move on the x and y plane. -
If you turn gravity off and simulate moon gravity with a weak mover facing downwards.
You can also use a follower to restrict movement to a 2D plane by asking it to follow (high strength & speed) in the plane you don’t want to be able to move in. Then set it to follow a key and place the key on the plane you want the ship to be locked to.
Hope this helps :) Peter -
So, erm, what idUserProfile surgested. :)
Top marks! :) -
Awesome thanks both and happy new year! Will give this a go.
Wish there were like buttons -
Fab - worked well, thanks.
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Just to say that this worked like a charm after me hunting for AGES to try and figure out how to do a Thrust / Gravitar-like game. Simple movers to perpetually push a ship towards the ground, Advanced mover to control manoeuvring thrusters and main boost. Built a little minigame called Thrust Rescue to try out some of the things I'm intending to build into a "propah" Gravitar clone but if anyone can figure out a couple of things I'd be most grateful!
1) How to modify health without using a health modifier. I wanted my ship to start losing energy if it tilted too far. Sure, there's a tilt controller and that works well, but I can't seem to make it rob health away from the shields
2) How can I make painted objects 'crashable' - IE I have trees and creepers in my level but no matter how hard I try, I can't seem to get these to be solid enough for the ship to crash into. Is that a thing?
Any help most appreciated!
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