How does scale work?
If you wire a scene space transform into a splitter, you get translation, rotation and scale outputs. Translation and scale can both then be split into x, y and components as expected. However, if you wire the scale output into a splitter, you only get two outputs - positive and negative. Does anyone know why? What do these values mean?
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That should say “x, y and z components”. Oops.
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Hi,
With X,y,z coordinates they can be both positive and negative, up positive, down negative, so any signal can be split into positive and minus.
That means if the signal going into the splitter is say -2.3 the negative output will be outputting +2.3 and the positive oytput will be zero. And visa versa if you put in a positive signal.
Hope that helps
John -
So there’s only a single scale value per object? You can’t scale independently in x, y and z?
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That would make sense since it isn't a non-uniform scale for sculpt is there?
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I have to confess I have yet to really look at sculpting, but if that’s the case it would make sense. Thanks all :)
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