Why do puppets become harder to move when in animation mode?
I've found that puppet's limbs become really difficult to move when you're in animation mode compared to normally.Is this a bug, or am I missing something?
-
What do you mean by "really difficult to move"? Do they rotate slower for example?
Pablo -
Hi Pablo. By difficult to move, I mean the limbs become really jittery and sometimes won't move at all. It almost feels like they're stuck or something
-
You probably have another keyframe active while you're in keyframe edit mode which makes it impossible to see your changes to the keyframe pose. Check if turning off the logic that activates the other keyframe fixes the issue for you.
I reported this issue here: https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/36382903-can-t-edit-character-pose-keyframe-while-another-k -
Oh wow, it works! Thanks! . Will it work if I turn off procedural animation while editing keyframes, then turn it back on for play mode? Or will I run into issues?
-
I think you're using a motion recorder. Not suggested for puppets.
-
Toggling procedural animation shouldn’t have any effect on your keyframes or vice versa. Just make sure you don’t accidentally toggle it while editing a key frame, or you’ll keyframe the procedural animation toggle itself.
댓글을 남기려면 로그인하세요.