How do I create a classic Third person shooter character, capable of aiming using the Right Stick? It seems to be very conplicated.
I've been trying to create a Third person shooter Character, (Free to use) by the community, But I've not be able to figure out how to, 1. Make the puppet's arms aim. 2. set up a custom camera that controls where the puppet aims, 3, I've not be able to set up crosshairs for aiming. Any ideas would be much apprecieated! :)
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Hiya, on the puppet if you tweak it with L1 + square click on the option to face camera,
And that's it
John -
Will this allow aiming of the arms as well?
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The thing is, I want to be able to shoot targets in the air as well as down hill. I tried the option you mentioned, but I still have no control of the arms, and the bot doesn't aim up and down.
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I also have been having problems implementing this kind of control skim. I have tried, advance rotation on the arms connected to the output of the camera puppet tweak menu. Laser scope and targets, look at gadget. Even tried to make an invisible cube that the camera and the puppet arm would point at..... No such luck. It would be fun to use these kind of mechanics for precise spell casting, bow and arrow or other power usage. Those anyone have an idea on how to achieve this?
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Keyframe camera distance in controller sensor to 0 and movement words in puppet tweak to 0 except the turn speed! That will be your look sensitivity!
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