Please help problem with puppet and weapon
I have sculpted a revolver, it is two separate sculps with the cylinder being the second. I have attached the gun to the cylinder using a bolt, and added two gyroscopes to it for a reloading animation got it all working. The problem is attaching it and making it stable with the puppets hand, I have tried a bolt and no luck, I have tried a follower, and that didn't work then I tried the main way and scoped it in with the puppet and attached it to his hand that way, but now in play mode his hand and the gun won't stop twitching rapidly like he's having a seizure. I have tried messing with the guns weight and other settings, or repositioning the puppets hands and arms but he's still glitching. Any help or ideas would be appreciated cuz the gun took a very long time to make
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I'm not sure about this, but maybe try making the gun not movable?
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I tried everything I could think of so I just deleted the reloading animation and just made the revolver one solid sculp and that fixed it but it's not gonna do anything when you reload it :/
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Grab the gun, and while aiming at the puppet hand hold L1+X until you are at the scope of the hand. Thats it.
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Thats what I meant when I said the main way to attach something and that was the result I got
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You prob tweaked something that you shouldnt then. Check my stealth engine to see how I did it, its exactly as I mentioned and it works
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