Make my ogre blink
Been trying to make a character blink.
I first tried by using 2 timers to make the eyelid visible or not, but it would just be visible for a fraction of a second not matter what I did.
I then used an emitter to make then destroy the eyelid, which kind of works if you don’t move the head around too much, or they just appear in mid air.
Any ideas?
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You are overthinking it. Just have the eyelid in the head, then use an animation recorder or timeline with keyframes, rptate the eyelid so it becomes visible, then rotate back.
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The timer will send a pulse--a split second signal. To keep a pulse "on" for longer, use a counter to store that value and pipe that to the "visibility" or whatever you like.
Then, in this case, use a second timer to reset the counter and thus un-invisible the eyelid.
Though as @stinkinmushroom noted, it should be pretty easy to simply rotate the lid to have a more natural effect (if that's what you're going for). -
I’ve tried animation recorder, as soon as you move the lid the head drops and starts doing funky things.
It maybe that’s it’s colliding with the head when it appears, will give it another try later and see -
Fixed it, turned collisions off!!!
All good ? -
Cool :)
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