Timer starting without any wires plugged in, what gives.
I have two timers in my scene, one is on a microchip, the start signal is tied to any input from the left stick, which works great. I then stamp another timer into space, and with no wires plugged in to this one I start Test mode and with the timers dialogue boxes open I can view the behaviour of both. The issue is as soon as I hit play the timer that is not plugged in to anything starts. Why is this, can anyone offer any advice please. Surely it should be waiting for a wire to be plugged in to the start timer port?
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Maybe these are set to just be a timer that ticks away when nothing is connected? Like it’s just a clock sitting there, maybe for counting time spent in level or to trigger something at some time or similar?
Put a Node from the logic and processing on your Start Timer and it will not start.
Not sure if it’s a timer bug or not, but the node trick solves it. -
Yep, timers count automatically, unless you plug in a wire. They're a bit like timelines in that sense.
Bogdan
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