use thermo efficiently
i want to make a city
i copied and pasted a group of cubes many times to make this city, however ithe gameplay thermo got really high so fast and now im at 40% of making the city
first i used 5 cubes and grouped them together, then i copied and pasted that group only and nothing else
i noticed when i make a new group made of many copies of the first group, the thermo goes too high in the gameplay thermo
how can i reduce the gameplay thermo so i can add more stuff?
-
Make more complicated sculpts. As far as I understand a very complicated skulpt doesn’t use as much as a simple sculpt that’s been cloned and grouped.
-
There are a number of things that can make a scene expensive.
The 'number of things' is a factor, so unnecessary groups should be avoided.
Also the detail of sculpts is a factor. There is a tool in the assembly menu that will show you what sculpts are the most expensive in your scene, and allow you to reduce their complexity. Essentially just making them looser.
Physics will also be a big factor.
If you click the thermometer there are some tips on things you can try.
- Rich -
I am having the exact same problem. I am doing The Louvre and I have reached 80% and I haven't even finished the Palais. I am keeping it very simple, using groups and copying the groups in a conscious effort to keep it down. I wonder if I didn't keep stretching cubes to make them fit, using incrementally smaller steps until things lined up, but instead went for exact measured blocks that it would be better on the thermo.
-
I made a wire fence that had two wire pieces that I grouped, cloned, grouped, cloned, grouped and cloned until I had a nice big sheet of wire fencing. This made the graphic count stay put, but the gameplay count went up to 40%
Solution: Once all your pieces are in place ungroup them until you get down to the single sculpts. This will remove the gameplay additions which are caused by the groups which add about 1/4 of a gameplay point per clone.
댓글을 남기려면 로그인하세요.