need help with a platform jumping game.
i have a wall that impactable to the player and i set the wall to be high enough so the player cant jump up to get on top.
but because the wall is bumpy to make it look like a 3D wall the player can still jump up on it even tho its too high just because the wall sorta has bits of edges for the player to climb up, how can i fix this?
i know i can make the wall visible only and have an invisible flat wall for the impact ability but that uses more graphics and objects to do this. if i play around with the impact area of the puppet then it causes the puppet to move and walk weirdly on the floor.
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I'm not sure what you are meaning. Could ya do the invisible wall thing but use the sculpture detail tool to reduce it so much as to barely have an impact?
I'm not very good at all this but figure some input and ideas will help get the juices flowing. -
I'd probably do what you said, use an invisible wall. As the wall is invisible, you can make it super low-res using the sculpt detail tool and it'll use hardly any graphics.
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yeah i guess ill do that.
another question is whats cheaper 5 sculpted squares all separate or 1 sculptor with 5 squares in it?
you think 5 squares in 1 sculptor uses less gameplay but more graphics but 5 separate squares use more gameplay but less graphics.
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